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Pengembangan Game Edukasi Untuk Anak Usia Dini Berbasis Mobile Menggunakan Construct 2



Abstract— The current Covid-19 pandemic has changed
cultures around the world, including learning culture.
Because Covid-19 has become a pandemic, learning from
home. Android is the easiest-to-use communication and
study aid, and nearly everyone has one. The frequency of
Android makes gameplay the most popular, so it dominates
children, including early childhood. This study aims to build
educational games for children of early education based on
mobile, using construct 2. This game's test results state that
70% of potential users say that this game is excellent and
safe to use. In terms of appearance, color, and user interface


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Publisher JURNAL SISFOKOM (SISTEM INFORMASI DAN KOMPUTER) : Indonesia.,
Collation
12
Language
Indonesia
ISBN/ISSN
2598-7305
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NONE
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Statement of Responsibility

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