Towards the Development of a Mobile Application in Movement Competency Training Grounded on the User-Centered Design Model: The Case of a State University in the Philippines

Towards the Development of a Mobile Application in Movement Competency Training Grounded on the User-Centered Design Model: The Case of a State University in the Philippines

The Integration of Augmented Reality into MOOC’s in Vocational Education to Support Education 3.0

The Integration of Augmented Reality into MOOC’s in Vocational Education to Support Education 3.0

Development of Edu-Kit Media for Entrepreneurship Learning based on Gamification Model Toward Disruptive Education

Development of Edu-Kit Media for Entrepreneurship Learning based on Gamification Model Toward Disruptive Education

Disruptive Learning Media Integrated E-Generator Practice System to Advance Self-Efficacy Learners Levels in Era of Education 4.0

Disruptive Learning Media Integrated E-Generator Practice System to Advance Self-Efficacy Learners Levels in Era of Education 4.0

New Generation Mobile Networks and Their Application in Electronic Learning

New Generation Mobile Networks and Their Application in Electronic Learning

Factors Influencing Pre-service Teachers’ Satisfaction and Intention to Use the Internet: A Structural  Equation Modeling

Factors Influencing Pre-service Teachers’ Satisfaction and Intention to Use the Internet: A Structural Equation Modeling

Entrepreneurship Education Through Mobile Augmented Reality for Introducing SMEs in Higher Education

Entrepreneurship Education Through Mobile Augmented Reality for Introducing SMEs in Higher Education

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