Maxlib

Maxlib

Maxtion Library Management System

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  • Deep Learning Technique of Sentiment Analysis for Twitter Database
  • Shared Nearest Neighbour in Text Mining for Classification Material in Online Learning Using Mobile Application
  • Digital Comic Media for Teaching Secondary School Science
  • Machine Learning Models to Predict Students’ Study Path Selection
  • Development of E-learning Based on Augmented Reality (AR) on Reduction-Oxidation Reaction Topic
  • Learning Management System Based on Assessment  for Learning to Improve Computational Thinking
  • Android Malware Detection with Deep Learning using RNN from Opcode Sequences
  • Flying Ad hoc Networks (FANET): Performance Evaluation of Topology Based Routing Protocols
  • A Novel Scheme for Malicious Nodes Detection in Cloud Markets Based on Fuzzy Logic Technique
  • Weight Influence of Logarithmic and Exponential Functions on the Selection of Wireless Networks Using Multi-Criteria Decision-Making Methods
  • Android-Based Mobile Learning Resource for Chemistry Students in Comprehending the Concept of Redox Reactions
  • 5G Enhanced Mobile Broadband (eMBB): Evaluation  of Scheduling Algorithms Performances  for Time-Division Duplex Mode
  • E-Module Design Using Kvisoft Flipbook Application Based on Mathematics Creative Thinking Ability for Junior High Schools
  • Performance Analysis of OLSR Protocol in Mobile Ad Hoc Networks
  • The Development of Organic Chemistry Teaching Materials on The Topic of Lipid Using Android  STEM Based Approach
  • An Overview of Attendance and Participation in Online Class During the COVID Pandemic: A Case Study
  • Mobile-Assisted Language Learning in L2 Korean Using WeChat: A Case Study
  • Towards the Development of a Mobile Application in Movement Competency Training Grounded on the User-Centered Design Model: The Case of a State University in the Philippines
  • Critical Factors Influencing Pre-Service Teachers’ Use of the Internet of Things (IoT) in Classrooms
  • Emotion Detection based on Column Comments in Material of Online Learning using Artificial Intelligence
  • The Development of Learning Media Based on Augmented Reality, Hologram, and Ludo Game on The Topic of Molecular Shapes
  • E-learning Courseware Development for Power Electronics Course
  • The Impact of Human and Computer Interaction on eLearning Quality
  • Factors Influencing the Acceptance of Mobile Learning in K-12 Education in Saudi Arabia: Towards a Shift in the Saudi Education System vis-à-vis Saudi 2030 Vision
  • Online Competency-Based Assessment (OCBA): From Conceptual Model to Operational Authoring System
  • User Behavior in Social Networks Toward Privacy  and Trust: Literature Review
  • Development of an Ethnomathematics-Based e-Module  to Improve Students’ Metacognitive Ability  in 3D Geometry Topic
  • Automated User Experience (UX) Testing for Mobile Application: Strengths and Limitations
  • Factors Affecting Students’ Desire to Take Upcoming Online Courses after E-learning Experience During COVID-19
  • The Integration of Augmented Reality into MOOC’s in Vocational Education to Support Education 3.0
SLiMS 9 (Bulian)
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